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Autofire, or hold-to-fire, would be appreciated.

Thanks for the suggestion, that's a feature I definitely overlooked during the development process and I plan on implementing it later on.

I didn't get any enemies, plenty of bugs, visuals are pretty solid tho

the game is a little buggy! you can also go offscreen. the game's music is very repetitive (my game doesn't even have it tho). its a little bit hard to aim because the projectile fires for the wand and not to the mouse. otherwise a cool concept! (this was my feeback)

There's a bug where the healthbar isn't moving although it wasn't a problem in Unity. Damage is still being dealt to the enemies though.